Showing posts with label Mists. Show all posts
Showing posts with label Mists. Show all posts

Wednesday, March 20, 2013

Know Your Lore: 5 frequently asked Mists lore questions

Know Your Lore Mists lore and you SUNThe World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Mists of Pandaria contains an utter truckload of new lore. Pandaria has been hidden behind mists for ten thousand years and the elusive pandaren were little more than a myth to most, a rare sighting to others. Because of this, there was little to no record of anything related to the lost continent of Pandaria or its history. And because of that, Pandaria is packed with tons of new stories and information regarding the continent and the races that live upon it.

Even to someone familiar with lore, that overload of information can be a little overwhelming. We're all starting out at the same point in Pandaria, a point where we know nothing at all. So I find myself frequently getting asked questions about what's going on in this strange new world, and why we're doing what we're doing. As I answered the questions to various friends and guildmates, I thought perhaps I should share the answers to the most frequently asked of these questions with you all.


Know Your Lore Mists lore and you SUN
If Pandaria was shrouded in mists for ten thousand years, what made the mists go away?

Oddly enough, we still don't have the answer to that question. It hasn't been addressed directly. There are those that point out that the cataclysm likely made the mists go away, but this is not the case. In the short story Charge of the Aspects by Matt Burns, Thrall very specifically has a vision of a "mysterious island shrouded in mists." This suggests that at the time of the story, Pandaria was still encased in the odd mists that have blanketed it for thousands of years. This story takes place just before the events of patch 4.3 -- well after the cataclysm occurred.

And to be perfectly honest, we've only got the vaguest of ideas as to how those mists got there in the first place. Part of the lore objects you find scattered around Pandaria tell the tale of the last Emperor of Pandaria, Shaohao. When he rose to power, the Waterspeaker of the Jinyu had a horrific vision of demons and green fire surrounding a great well. It was a vision of the War of the Ancents and the Sundering, and Shaohao knew he had to somehow prevent Pandaria from falling prey to certain disaster.

The tale continues as Shaohao consults with the Jade Serpent, who advises him to divest himself of his burdens and become one with the land in order to save it. At the end of the story, Shaohao does precisely that, his spirit becoming one with the land, Pandaria separating from the rest of the world, and the mists rolling in to hide the continent. We don't know if the tale is true, or how much of the tale is embellishment, but we do know that the mists absolutely were there, and now they are not.

Because this hasn't been directly addressed anywhere in the lore we currently have access to, it's probably one of those important plot points that will rear its head at a later date. There has to be a reason Pandaria decided to be revealed at this precise moment in time, but we have yet to see what that reason was, and how it ties in to the rest of Azeroth.

Know Your Lore Mists lore and you SUN
Why are there trolls in Pandaria? I thought it was hidden away?

The trolls currently invading the north coasts of Pandaria are the Zandalar. They're the original tribe of trolls from thousands upon thousands of years ago -- the tribe predates the night elves. And at some point in history, that tribe was allied with the mogu, although the reasons for this alliance are lost in history. Kalimdor was one continent, and the trolls ruled over much of the continent. Over time, the mighty Zandalar empire split into two; the Amani of the forestlands, and the Gurubashi of the jungles.

But before the Zandalar Empire split, they were apparently allied with the mogu of Pandaria. The mogu have been presented as ruthless, powerful overlords with a firm grasp on stolen Titan technology -- it's easy to see why the Zandalar would consider them formidable allies. The Zandalar tried to help the mogu quash the pandaren rebellion that threatened to crush the Mogu Empire, but they were unsuccessful. Pushed out from what was now pandaren land, the Zandalar were stranded on a remote island after the Sundering, and there they stayed for thousands of years.

But the Zandalar were mostly a mystery to the rest of Azeroth until they made an appearance in vanilla, when Zul'Gurub was introduced as a raid. At that point, it seemed that the Zandalar had Azeroth's best interests at heart. They wanted to quash the rising of Hakkar the Soulflayer, whose tremendous thirst for blood threatened to consume what was left of the Gurubashi Empire. When Hakkar was defeated, it seemed that the Zandalar's plans had come to fruition. But the truth was that this was only the first step in a master plan.


The great troll empires of old were dying out. It was clear to the Zandalar that if they did not unite the scattered tribes of Azeroth, the troll race would soon fall to ruin and possible extinction. The Zandalar representatives called the leaders of the tribes together and plotted out a master plan, one that involved a re-establishment of Zul'Gurub to the south, and Zul'Aman to the north. But these strongholds could not stand against an assault by the other races of Azeroth -- one that was brought together by Vol'jin, leader of the Darkspear.

With their plans in ruin, the Zandalar fell back to reconsider their plans. And though we may know nothing of that old alliance with the mogu, the Zandalar had record of it. When Pandaria was unveiled, the Zandalar discovered a unique opportunity to renew their old alliance with the mogu, and regain the power that they so desperately wanted back. The mogu are working on some mysterious task deep within the heart of Pandaria, using Titan technology, obviously bent on reclaiming the empire they lost -- and the Zandalar are perfectly happy to assist them, in exchange for power of their own.

Know Your Lore Mists lore and you SUN
If the mantid are the enemies of the pandaren, why are we helping them out?

We aren't exactly helping out the mantid -- we're helping the Klaxxi, who are a special group of mantid. The organization known as the Klaxxi are the record-keepers and preservers of mantid history, elders that are completely untouched by the corruption of the sha that has filtered through the Dread Wastes. These guys are old, far older than the rest of the mantid, and they recognize the sha corruption and realize that it has tainted their Empress, causing the unending life cycle of the mantid to be disrupted.

The mantid were not supposed to swarm at this point in history. Essentially, the Empress Shek'zeer has been possessed by the Sha of Fear, and she's willing her subjects to embrace the corruption of the Sha and tearing mantid civilization apart. The Klaxxi recognize what is happening and know that something has to be done, so they've formed a tentative alliance of sorts with us. We're travelers from another land, so we don't have the history with the mantid that the pandaren do.

And the Klaxxi have a secret weapon in their arsenal -- the paragons. These mantid are champions from past eras of mantid history, champions who were preserved in amber at the height of their power and scattered all across the Dread Wastes. Why these paragons were buried is unknown, but it was likely as a defense mechanism for extreme cases just like the one the Klaxxi are dealing with now.

But just because we're helping the Klaxxi out, it doesn't mean that they're our friends. They have one purpose in mind, and one alone -- stopping the Empress and preventing her from destroying mantid civilization. Once that task is accomplished, the Klaxxi may not be so friendly anymore ... and they definitely don't have the best interests of Pandaria at heart. They worship something far older, far deadlier than Titans, and their loyalty remains true to the ancient deity. If push comes to shove and it's a war between Titans and Old Gods, the Klaxxi know where their loyalties lie, and they will not waver from that path.

Know Your Lore Mists lore and you SUN
What are we doing in Mogu'shan Vaults?

In Mogu'shan Vaults, we're launching an expedition of sorts into the ancient mogu ruins, to try and glean more information about what the mogu are up to, given their resurgence in Mists. But the vaults themselves are far from empty, and our meddling unleashes some powerful enemies who have been lost to the annals of time. The Stone Guard are merely guardians protecting the vaults themselves, but Feng the Accursed is another matter altogether.

Long ago, Feng was the caretaker of the vaults, watching over the treasures in the halls and making sure nothing happened to them. But he was caught stealing from the treasures, although some stories say he was framed for the crime. As punishment, he was cursed, his body destroyed -- and his spirit has been roaming the Vaults ever since. Our entry into Mogu'shan Vaults has disturbed this spirit, and we have to defeat him to continue on.

But the next boss is a direct result of the Zandalar invasion mentioned above. Gara'jal the Spiritbinder is a powerful mystic, and the leader of an expedition much like our own. Unlike our own, Gara'jal is seeking powerful artifacts to bring back to his people and use to further their power. The Zandalar were attempting to revive the Thunder King, first emperor of the mogu, so it's likely this expedition was to try and find some artifact to help with that process.

As we traverse deeper into the Vaults, we stumble across a startling revelation -- the vaults aren't quite deserted. And what we thought were mere mogu ruins is in fact some sort of ancient Titan facility, much like the ones located in Ulduar, Uldaman and Uldum. The mogu aren't just warlords bent on domination, they're intelligent enough to have salavaged these Titans devices, and they're using them for some unknown purpose. That purpose is still unclear at the end of the raid, but it's clear that the fight with the mogu is far from over.

Know Your Lore Mists lore and you SUN
Are the stories for the raids for this tier linked together?

Yes and no. While Mogu'shan Vaults stands on its own, the other two raids are very much linked together. The Heart of Fear will lead us deep into the Dread Wastes, into the home of Grand Empress Shek'zeer. Shek'zeer has been driven to madness by the Sha of Fear, and the Klaxxi seek to depose her. Traditionally this task is performed by the successor to the throne, but Shek'zeer's replacement is still far too young to assume this task -- so it's up to us to get rid of the Empress before the mantid swarm destroys Pandaria.

But Shek'zeer is being possessed by the Sha of Fear. And although we might succeed in killing the Empress, the Sha is still out in the world, continuing its campaign of terror. This is what will lead to the last raid of this tier, the Terrace of Endless Spring. The Terrace is a sacred refuge nestled between the Veiled Stair and the Vale of Eternal Blossoms. As its name indicates, the place is a paradise of water, the same water that courses through the Vale and all over Pandaria -- the water that has the life-giving properties that make the plants in the Valley of the Four Winds so plentiful.

It's also a sacred haven teeming with life-giving power, and where there is power, the Sha will soon follow. The Terrace has been corrupted by the Sha of Fear, and it's up to us to put an end to its assault. The Sha of Fear is one of the original Sha imprisoned by Emperor Shaohao, and it's an immensely powerful being. It's the physical manifestation of terror, and we must fight it just as Emperor Shaohao did so many years ago. Whether or not we actually kill the Sha, or simply put an end to it and effectively send it back to its prison remains to be seen.

Know Your Lore Mists lore and you SUNAlthough sometimes it can be hard to determine the story for raid zones, particularly when raids are focused on killing bosses rather than experiencing lore, it's still worthwhile to pay attention to the events going on around you. In Mogu'shan Vaults, Lorewalker Cho provides a narrative throughout the entire zone that explains what's going on. While we have yet to see the Heart of Fear, it's likely that we'll have more story cues to lead us from boss to boss throughout the raid zone.

If you're really interested in the lore that Pandaria has to offer, the best advice I can give is to pay attention. Read the quests you're being sent on, watch the cut scenes you encounter. Listen to whatever conversations happen to be going on around you, read the flavor text on quest items and other relics you happen to find in your travels. Despite the sheer amount of new lore present in Pandaria, Blizzard's done an amazing job wrapping it all up and presenting it in a way that it can be easily absorbed.

For more information on related subjects, please look at these other Know Your Lore entries:
Mists of Pandaria is here! The level cap has been raised to 90, many players have returned to Azeroth, and pet battles are taking the world by storm. Keep an eye out for all of the latest news, and check out our comprehensive guide to Mists of Pandaria for everything you'll ever need to know.
Tags: featured, guide, guide-to-lore, heart-of-fear, klaxxi, lore, lore-guide, lorewalker-cho, mantid, mists-of-pandaria, mogu, mogushan-vaults, pandaren, role-play, role-playing-guide, rp-guide, sha, terrace-of-endless-spring, world-of-warcraft-lore, wow-guide, wow-lore, wow-role-playing, wow-role-playing-guide, wow-rp, wow-rp-guide, wow-rping, zandalar

Filed under: Lore, Know your Lore


View the original article here

Monday, March 18, 2013

Breakfast Topic: Has Mists changed your playstyle?

Breakfast Topic Has Mists changed your playstyleIn Mists of Pandaria, the design intention for World of Warcraft is clear: Blizzard wants you playing this game at level 90 (although what you do once you get there is up for grabs). For the first time, a meaty profile of endgame activities makes it truly possible to sustain a non-raiding playstyle at level 90. How long will that be possible? We'll have to wait and see -- but for now, it means your endgame options are more varied than raiding, repeating a handful of dungeons, moving into PvP, or leveling another alt.

The whole thing comes as a great relief to me. Knowing that endgame players are smeared across the game world like grape jelly on the kitchen counter after an "I can do this myself, Mommy" sammich gives me permission to choose my own flavor of gameplay without turning my back on Mists' content and features.

Case in point: Last week, when leveling my pandaren was feeling too much like an obligation, I ambled back to a guildless, early Cataclysm-era level 85 character with the idea of focusing on the story rather than opening up content and improving my character like a proper little goal-driven player. I'd made a good running start into Pandaria before it finally occurred to me: Why not relax even more and allow her to become a pseudo-pacifist? It's not like I had to go hardcore and limit my efforts to leveling solely through exploration, herbalism, and archaeology. There's other stuff to do -- new stuff! I could weave pet battles into the mix, and I could even get my farm started right away. Oh, and I'll need some farming togs for that.

Before I knew it, I'd mixed up the perfect blend of activity for this little independent character. It's proving equally as captivating in 15-minutes bites at lunch as it is over a glass of wine and a wandering evening lost in exploration. So here I am, happily embracing an alternative character concept with a low-key playstyle -- and it's all a natural part of the current endgame. I won't be abandoning my more mainstream PvE characters or my roly-poly panda, but this is a pretty enjoyable way to kick back without recusing myself from the current era. I ... I think I'm hooked!

Plenty of players are moving the opposite direction, of course, leaping into raiding for the first time or grouping in instances and scenarios more than ever before. Are you enjoying a new-to-you playstyle in Mists? Is it an alternative to your main character, or has the fresh approach become your new take on WoW? Tags: featured, game-discussion, gamer-discussion, playstyle, world-of-warcraft-discussion, world-of-warcraft-topics, wow-discussion, wow-hot-topics, wow-issues, wow-topics

Filed under: Breakfast Topics


View the original article here

Sunday, March 17, 2013

The Care and Feeding of Warriors: Mists of Pandaria Reputation gear

The Care and Feeding of Warriors Mists of Pandaria Reputation gear SatSun
I owe you all the reputation gear guide I promised weeks ago, and so, here it is. Never let it be said that I completely procrastinate on stuff I said I would do for weeks on end. I mean, it's true but you don't have to say it. The various quartermasters for the factions can be found here, if you're trying to figure out where to spend your precious points. They are precious, aren't they? Much like your torso. While there's ilevel 458 justice point gear, I'm going to be focusing on the epics, as those will last you longer overall. By the time you earn enough JP's to buy anything, you often have better gear from the dungeons you're running anyway.

Each faction has different items - some helms, others bracers, etc - and so, ultimately, it's most rewarding to work on Golden Lotus first in order to unlock the August Celestials and Shado-Pan, since that will get you access to the most items. The Klaxxi are a good faction to work alongside the Golden Lotus until you get the Shado-Pan and August Celestials unlocked, since you'll probably unlock revered with them before you finish getting Golden Lotus to revered, and can then focus on Shado-Pan and August Celestials. We'll cover Golden Lotus and Klaxxi rewards first, since you'll have access to them first, and then the other two.

It should be pointed out that if you are raiding 10 or 25 man normal Mogu'shan Vaults, you may already have access to gear on par with these rewards. That's intentional - Blizzard wants raiders to gear up from raiding, with valor points more serving the role of consolation prize if you just can't get that drop you need. But if you primarily run heroic dungeons or LFR, then these reputation rewards will be upgrades. The Care and Feeding of Warriors Mists of Pandaria Reputation gear SatSunOf Lotus Gold and Klaxxi Amber

First up we have the Golden Lotus. Like most reputations, there are now decent epic items at honored reputation (this wasn't the case at launch) which are worth your time. Specifically the Golden Lotus have two rings available for purchase at honored, Alani's Inflexible Ring (a tanking ring with double avoidance itemization) and the Ring of the Golden Stair, a DPS ring with crit and expertise.

At revered, the Golden Lotus has shoulder and chest armor available. The chest armor is interesting because it has the exact same socketing options, a blue and yellow socket, and while the Cuirass of the Twin Monoliths is definitely a tank chest, the Dawnblade's Chestguard could serve as either a DPS or tanking chest depending on if you gear for hit and expertise as a tank or not. (There are currently two schools of thought on that, the Mastery/Dodge and Parry tanks vs. the Hit and Expertise/Mastery tanks. Either can be viable, depending on how you tank.) For shoulders, we have a much more definitive difference between the two.

The Stonetoe Spaulders are DPS shoulders. They have crit and hit and a yellow socket. The Shoulders of Autumnlight are tanking shoulders with dodge and expertise and a yellow socket.

The Care and Feeding of Warriors Mists of Pandaria Reputation gear SatSun
The Klaxxi are the most straightforward faction in terms of gear acquisition - you don't have to unlock them via another faction's quests, you don't have to use them to unlock someone else, and you get a lot of Klaxxi rep from the zone's questing before you even start the dailies. In terms of rep gear, you get everything you need from the Klaxxi by revered, with the Exalted weapons being of the exact same quality and iLevel as heroic dungeon drops (iLevel 463). Still, they exist, and if you don't have better by the time you have exalted you can buy them, so I will mention them here. The Klaxxi also reward blacksmithing patterns, so if you're a smith you'll be interested in getting to honored with them for the various blacksmithing patterns, which can make iLevel 476 breastplates and gloves and iLevel 463 weapons, as well as this expansion's belt buckle. Many of these recipes requiring Living Steel as well as Spirits of Harmony, making them terribly expensive on some servers.

There are two necklaces available at honored for warriors - the Bloodseeker's Solitaire for DPS, and the Paragon's Pale Pendant for tanks. At revered, the Klaxxi offer belts and legs, with warriors being interested in the DPS and tanking options since we still don't have that healing spec. When do I get to yell people back to life, Blizzard? The belts are the Klaxxi Lash of the Consumer (tank all the way) and the DPS oriented Klaxxi Lash of the Rescinder. Considering that the LFR belt Star-Stealer Waistguard has two sockets I'm not knocked out by the Klaxxi tank belt. (The normal mode Star Stealer has the extra socket and equivalent stats to the Klaxxi belt, making it superior.) But like I said, reputation gear isn't meant to be as good as drops from raids.

The leg options are the Kovok's Riven Legguards (dodge/exp tanking legs that I love just for the name, cause Kovok is awesome) and the Legguards of the Unscathed, which sound like tanking legs but which in fact are DPS legs. And as I said before, at exalted you can get weapons, two of which you can even use if you don't have better yet, the Amber Espada of Klaxxi'vess for SMF and prot warriors and the Amber Flammard of Klaxxi'vess for TG fury and arms warriors (and my long dreamed of arms tanking spec that I'm trying to make work.)

The Care and Feeding of Warriors Mists of Pandaria Reputation gear SatSun
The starry heavens and the guardians who never rest

Now that we've covered the revered rewards for these two factions, what about the Shado-Pan and August Celestials? I'm neither glad nor upset that you asked, since either way I'm going to tell you. It's the whole point of the post.

Like all factions, the Shado-Pan award various items at honored. In their case it's capes. I know, who doesn't love a good cape? The Cloak of the Dark Disciple is your DPS option with crit and mastery and it sounds like Doctor Strange would fight the dude wearing it. Or, optionally, like you could credibly tell people that you are the terror that flaps in the night when you wear it. Yi's Cloak of Courage is a tank cape with parry and mastery, but it has no such duck related potency.

The Shado-Pan are unique in that they offer trinkets. At revered, we have access to the Iron Belly Wok for DPS and Lao-Chin's Liquid Courage for tanks. Also available at revered are helms, the Voice-Amplifying Greathelm for DPS and Yi's Least Favorite Helmet for tanks, who should probably feel mildly insulted right about now.

Finally, the August Celestials and their offerings on display. At honored, the Celestials offer a variety of bracers. Warriors will be interested in Braided Black and White Bracer for DPS, itemized for crit and expertise, while the Battle Shadow Bracers are your parry/hit option for tanks. At revered, the Celestials offer boots and gloves. For DPS, the Tankiss Warstompers baffle and confuse me with their name. Why would you put tank in the name of the DPS boots? The tanking boots, the Yu'lon Guardian Boots, should be named the Yu'lon Armsmaster Boots just to confuse people more.

For DPS, the Streetfighter's Iron Knuckles are your crit/haste glove option. I admit I kind of wish these had a cosmetic effect where they yelled hadouken occasionally when you hit people. The Gloves of the Overwhelming Swarm, tanking gloves, sound like we're getting them from the wrong faction, frankly.

That covers the rewards from the various factions. Next week, either TG vs SMF vs Arms in terms of DPS, or the hit and expertise debate for protection.

At the center of the fury of battle stand the warriors: protection, arms and fury. Check out more strategies and tips especially for warriors, from hot issues for today's warriors to Cataclysm 101 for DPS warriors and our guide to reputation gear for warriors. Tags: August-Celestials, featured, Golden-Lotus, guide-to-warriors, Klaxxi, mists-of-pandaria, Shado-Pan, warrior-guide, warrior-info, warrior-talents, wow-warrior, wow-warrior-info, wow-warriors

Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria


View the original article here

Tuesday, March 5, 2013

Into the Mists

Of course, you all know that MoP is here. I’m just a master at restating the obvious and I figured why not continue here, right? So, anyway, I had purchased the Digital Deluxe, or whatever it was called, version and so my account was already upgraded and ready to go at launch. I stayed up until 3am (yes, US Eastern Time.. ugh) and watched the Live release party in Irvine on Youtube. It looked like a blast. So 3am rolls around and I am already login and I get the new quest (actually, it was about 5 minutes early..). Instead of rushing over (maybe I should have), I went to update my professions, etc. Once that was done, I headed over and got stuck in the wall of crazy trying to blow up the boat..

WallOCopterSo, I went to bed, of course. I did not take a day off to play Mists like some other people did, unfortunately. I went to work, had all the normal things I need to do and the finally I got back into Pandaria. Finishing the quest was easy now, of course. Mists is great so far. I really like the setting and the art is amazing. The story is really getting pretty good too. Since then I’ve gotten my hunter to level 86 1/3 and finished up the first zone, Jade Forest. There were a couple areas I didn’t uncover on the map, but I’ll come back later, I’m sure. I did finish all my quests and got the achievement for the area too. I like how the sub-achievements work and give you a bit more granularity into finishing an area.

WoWScrnShot_092712_010602My leveling of Skinning and Leatherworking are going well too. Skinning has been pretty quick so far as so many people are killing mobs, all I have to do is wait until they are done (hopefully looting!) and when they leave I can “Skin All The Things!”. For LW, I was able to make a bunch of gear that both my Rogue and Druid can use as upgrades. I’m really excited that this is the case. It will help immensely when they get off their butts and venture into Pandaria too.

I have to say, so far so good. I like the setting. It is really immersive and so far the story is interesting. I’ll hopefully keep you updated on what is going on with my first adventure here into MoP. Thanks for reading!


View the original article here

Friday, January 18, 2013

Level 83-84 Mists Items: Time To Stock Up

Sorry, I could not read the content fromt this page.Sorry, I could not read the content fromt this page.

View the original article here

Thursday, January 17, 2013

Gold-Making or Lore - Which To Do First in Mists?

Sorry, I could not read the content fromt this page.Sorry, I could not read the content fromt this page.

View the original article here

Wednesday, January 16, 2013

Mists of Pandaria: Initial Gold-Making Impressions

Sorry, I could not read the content fromt this page.Sorry, I could not read the content fromt this page.

View the original article here

Tuesday, January 8, 2013

My Mists of Pandaria Stockpile? Not Much.

Sorry, I could not read the content fromt this page.Sorry, I could not read the content fromt this page.

View the original article here